PUBLISHING & PARTNERSHIP

Take your game to the world

Skylink Group partners with independent studios from the first prototype through the charts. You focus on making a great game — we handle market testing, user acquisition, monetization, and long-term live ops.

100+

People across the group

20+

Games in operation

50M+

Cumulative downloads

2022

Year of the first venture

What you get with Skylink

The full support stack of the group stands behind every project, run against a clear SLA and priority order.

User Acquisition & Creative

In-house UA and creative production, spending real budget across channels and markets.

Data & Analytics

Dedicated data engineers and analysts. You see CPI, retention, and LTV in real time on a shared dashboard.

Art Direction & Quality

An art director signs off on the look of every published product. 2D and 3D art support on request.

Tech & Tooling

Shared Unity and HTML5 frameworks, a game-config CMS, and an AI pipeline for high-speed level production.

LiveOps & Monetization

A long-term live-ops team: economy, progression, events, and revenue optimization after the game scales.

QA / QC

An independent test team reviews every release, reducing the risk of metrics dropping because of technical bugs.

Four partnership models

Choose how closely to work with us — from keeping full ownership to joining the same house.

Traditional publishing

You keep the IP, Skylink handles publishing

IP belongs to
Developer
Development cost
Developer covers it
UA budget
Skylink spends
Dev autonomy
High

A fit if: You want to make the game and own the IP, and you need a publisher strong at UA.

Co-development

Building the idea together from the start

IP belongs to
Skylink
Development cost
Skylink pays a flexible fee
UA budget
Skylink spends
Dev autonomy
Moderate

A fit if: You have solid creative range and want to develop the idea with Skylink from day one.

Shared IP ownership

Shared ownership, a long-term bet

IP belongs to
50 – 50
Development cost
Skylink pays monthly
UA budget
Skylink spends, at a high level
Product lifecycle
Break-even from M12

A fit if: You are ambitious, highly creative, and aiming for a title that stays on the charts.

M&A / Acqui-hire

The whole team joins one house

IP belongs to
Skylink 100%
Development cost
Skylink pays full salaries
Project profit share
15 – 25%
Product lifecycle
Unlimited

A fit if: The team is already formed and you want stable income plus a performance bonus without carrying the capital risk.

The 15–25% share applies when the team produces independently and uses the shared support stack sparingly. Revenue share for the other three models is agreed per project.

How we work

Five steps, transparent from start to finish. You always know where you are.

  1. 01

    Submit your game

    Fill in the form below and attach a build or gameplay video. The more context, the faster and more specific the reply.

  2. 02

    Review

    A publishing manager replies within 5 business days, with a straight read on the product's scale potential.

  3. 03

    Market test

    Skylink funds the test and measures CPI and retention on real players. You do not pay at this step.

  4. 04

    Iterate

    We tune the core loop, level design, economy, and monetization until the metrics clear the publishing bar.

  5. 05

    Scale & LiveOps

    We scale UA spend, run the game long term, and share profit under the agreed model.

What we look for

Stated up front so both sides can self-select and save time.

PRIORITY GENRES

Puzzle, tile & match, casual, and hybrid-casual. This is where Skylink already has data, creative, and a specialized live-ops team.

PRODUCT STAGE

A prototype with a playable build, or a live game that already has players. We take both.

MINIMUM METRICS

Live games: from 100,000 downloads. Prototypes: D1 from 35% and CPI under $1 USD in the test market.

PLATFORMS

iOS, Android, and HTML5. Studios anywhere can partner. No geographic limit.

Submit your game

The more detail, the better. We read every submission and always reply, even when we cannot partner.

Or email us directly at [email protected]

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